Eastern Politics

The King's Castle
Chatper 2

One day while hunting in the forrest Geon was overtaken by several guards and taken to the Eastern City Castle dungeons where he was placed in a cell with Sky. Unknown to their crimes, the pair broke out of the jail cell and made their way through the sewers and into the castle. Aided by a young boy named Billy, Geon and Sky learned that they needed to find Gerome, the right hand of the King, in order to clear their names. They followed a lead that took them to the torture chamber where they fought the ruthless butcher and witnessed the death of Billy. After a quick disguise change and a brief meeting with the King the pair headed to the inventor’s room in search of Gerome. Their, they met the royal inventor who suggested they check the Northern Tower for Gerome. After some trouble, they made their way to the top of the tower where Gerome was waiting patiently. He explained how he sent an assassin to kill the governor of Gambin for political purposes and they just happened to be at the wrong place at the wrong time, making them the perfect scapegoats. After a lengthy duel with Gerome the duo finally succeeded, leaving him bleeding out on the floor. At this time, the King arrived, walking towards them with a dagger. He passed Sky and Geon stabbing the dagger directly through Gerome’s heart. The king revealed that he was already suspicious of Gerome’s crimes, he just didn’t have any proof. The King then explained to the pair that he was still not completely convinced of their innocence, therefore they must gain the blessing of an Eastern Governor within the next month in order to truly prove their innocence.

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Gambin City Games
Chapter 1

Waking from a groggy daze, Sky and Geon awoke in the middle of a town square with no memories. As they witnessed mobs of people rushing out of the city, they went to the tavern to look for answers. They encountered a shady bartender who didn’t give them many answers. All of a sudden the clock tower’s bells began to ring and the city was empty. They headed outside where they brawled with a couple of death dogs, then headed into the clock tower. In the tower, they discovered a teleportation circle, which they took, landing them in a dark, unknown location. After a few attempts, the pair lit a fire, which took to the branches around them, burning down and entire maze that surrounded them. They traveled forwards until they came across an old Treant, who informed them that the only exit is under his roots, but he needs blood to move them. They pair head back to the Gambin where they had another run in with some more death dogs. After separating the Death dog leader from the group and taking his blood the two hurried back to the Treant and after much consideration, gave him the blood. He moved his roots and gave them passage to a second teleportation circle, which they took. They then found themselves in a gladiatorial ring, confronted by a dark Elven Sorcerer known as The Host. He explained how he holds these games every year for his own entertainment. After a tough battle the pair finally defeated the Host when all of a sudden the ground crumpled around them until all that was left was a teleportation circle around them. They were instantly returned to the clocktower, where they were greeted by thankful townsfolk.

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